Logo Search packages:      
Sourcecode: mingw-w64 version File versions  Download package

d3d9caps.h

/*

      d3d9caps.h - Header file for the Direct3D9 API

      Written by Filip Navara <xnavara@volny.cz>

      This library is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

*/

#ifndef _D3D9_CAPS_H
#define _D3D9_CAPS_H
#if __GNUC__ >=3
#pragma GCC system_header
#endif

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION  0x0900
#endif

#if (DIRECT3D_VERSION >= 0x0900)

#define D3DCURSORCAPS_COLOR   1
#define D3DCURSORCAPS_LOWRES  2
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY    0x10
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY     0x20
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY   0x40
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY    0x80
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY    0x100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY     0x200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
#define D3DDEVCAPS_CANRENDERAFTERFLIP     0x800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM  0x1000
#define D3DDEVCAPS_DRAWPRIMITIVES2  0x2000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES      0x4000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX      0x8000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT    0x10000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL    0x20000
#define D3DDEVCAPS_HWRASTERIZATION  0x80000
#define D3DDEVCAPS_PUREDEVICE 0x100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
#define D3DDEVCAPS_RTPATCHES  0x400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO      0x800000
#define D3DDEVCAPS_NPATCHES   0x1000000
#define D3DDEVCAPS2_STREAMOFFSET    0x01
#define D3DDEVCAPS2_DMAPNPATCH      0x02
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH   0x04
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH    0x08
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES     0x10
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH  0x20
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET      0x40
#define D3DFVFCAPS_TEXCOORDCOUNTMASK      0xFFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS     0x80000
#define D3DFVFCAPS_PSIZE      0x100000
#define D3DLINECAPS_TEXTURE   0x01
#define D3DLINECAPS_ZTEST     0x02
#define D3DLINECAPS_BLEND     0x04
#define D3DLINECAPS_ALPHACMP  0x08
#define D3DLINECAPS_FOG 0x10
#define D3DLINECAPS_ANTIALIAS 0x20
#define D3DPBLENDCAPS_ZERO    0x01
#define D3DPBLENDCAPS_ONE     0x02
#define D3DPBLENDCAPS_SRCCOLOR      0x04
#define D3DPBLENDCAPS_INVSRCCOLOR   0x08
#define D3DPBLENDCAPS_SRCALPHA      0x10
#define D3DPBLENDCAPS_INVSRCALPHA   0x20
#define D3DPBLENDCAPS_DESTALPHA     0x40
#define D3DPBLENDCAPS_INVDESTALPHA  0x80
#define D3DPBLENDCAPS_DESTCOLOR     0x100
#define D3DPBLENDCAPS_INVDESTCOLOR  0x200
#define D3DPBLENDCAPS_SRCALPHASAT   0x400
#define D3DPBLENDCAPS_BOTHSRCALPHA  0x800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA     0x1000
#define D3DPBLENDCAPS_BLENDFACTOR   0x2000
#define D3DPCMPCAPS_NEVER     0x01
#define D3DPCMPCAPS_LESS      0x02
#define D3DPCMPCAPS_EQUAL     0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER   0x10
#define D3DPCMPCAPS_NOTEQUAL  0x20
#define D3DPCMPCAPS_GREATEREQUAL    0x40
#define D3DPCMPCAPS_ALWAYS    0x80
#define D3DPMISCCAPS_MASKZ    0x02
#define D3DPMISCCAPS_CULLNONE 0x10
#define D3DPMISCCAPS_CULLCW   0x20
#define D3DPMISCCAPS_CULLCCW  0x40
#define D3DPMISCCAPS_COLORWRITEENABLE     0x80
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      0x100
#define D3DPMISCCAPS_CLIPTLVERTS    0x200
#define D3DPMISCCAPS_TSSARGTEMP     0x400
#define D3DPMISCCAPS_BLENDOP  0x800
#define D3DPMISCCAPS_NULLREFERENCE  0x1000
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      0x4000
#define D3DPMISCCAPS_PERSTAGECONSTANT     0x8000
#define D3DPMISCCAPS_FOGANDSPECULARALPHA  0x10000
#define D3DPMISCCAPS_SEPARATEALPHABLEND   0x20000
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x40000
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
#define D3DPMISCCAPS_FOGVERTEXCLAMPED     0x100000
#define D3DPRASTERCAPS_DITHER 0x01
#define D3DPRASTERCAPS_ZTEST  0x10
#define D3DPRASTERCAPS_FOGVERTEX    0x80
#define D3DPRASTERCAPS_FOGTABLE     0x100
#define D3DPRASTERCAPS_MIPMAPLODBIAS      0x2000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR     0x8000
#define D3DPRASTERCAPS_FOGRANGE     0x10000
#define D3DPRASTERCAPS_ANISOTROPY   0x20000
#define D3DPRASTERCAPS_WBUFFER      0x40000
#define D3DPRASTERCAPS_WFOG   0x100000
#define D3DPRASTERCAPS_ZFOG   0x200000
#define D3DPRASTERCAPS_COLORPERSPECTIVE   0x400000
#define D3DPRASTERCAPS_SCISSORTEST  0x1000000
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS      0x2000000
#define D3DPRASTERCAPS_DEPTHBIAS    0x4000000 
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
#define D3DPRESENT_INTERVAL_DEFAULT 0x00
#define D3DPRESENT_INTERVAL_ONE     0x01
#define D3DPRESENT_INTERVAL_TWO     0x02
#define D3DPRESENT_INTERVAL_THREE   0x04
#define D3DPRESENT_INTERVAL_FOUR    0x08
#define D3DPRESENT_INTERVAL_IMMEDIATE     0x80000000L
#define D3DPSHADECAPS_COLORGOURAUDRGB     0x08
#define D3DPSHADECAPS_SPECULARGOURAUDRGB  0x200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND   0x4000
#define D3DPSHADECAPS_FOGGOURAUD    0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR     0x02
#define D3DPTADDRESSCAPS_CLAMP      0x04
#define D3DPTADDRESSCAPS_BORDER     0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV    0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE 0x01
#define D3DPTEXTURECAPS_POW2  0x02
#define D3DPTEXTURECAPS_ALPHA 0x04
#define D3DPTEXTURECAPS_SQUAREONLY  0x20
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE      0x40
#define D3DPTEXTURECAPS_ALPHAPALETTE      0x80
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL      0x100
#define D3DPTEXTURECAPS_PROJECTED   0x400
#define D3DPTEXTURECAPS_CUBEMAP     0x800
#define D3DPTEXTURECAPS_VOLUMEMAP   0x2000
#define D3DPTEXTURECAPS_MIPMAP      0x4000
#define D3DPTEXTURECAPS_MIPVOLUMEMAP      0x8000
#define D3DPTEXTURECAPS_MIPCUBEMAP  0x10000
#define D3DPTEXTURECAPS_CUBEMAP_POW2      0x20000
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2    0x40000
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV      0x200000
#define D3DPTFILTERCAPS_MINFPOINT   0x100
#define D3DPTFILTERCAPS_MINFLINEAR  0x200
#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x400
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD  0x1000
#define D3DPTFILTERCAPS_MIPFPOINT   0x10000
#define D3DPTFILTERCAPS_MIPFLINEAR  0x20000
#define D3DPTFILTERCAPS_MAGFPOINT   0x1000000
#define D3DPTFILTERCAPS_MAGFLINEAR  0x2000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x4000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD  0x10000000
#define D3DSTENCILCAPS_KEEP   0x01
#define D3DSTENCILCAPS_ZERO   0x02
#define D3DSTENCILCAPS_REPLACE      0x04
#define D3DSTENCILCAPS_INCRSAT      0x08
#define D3DSTENCILCAPS_DECRSAT      0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR   0x40
#define D3DSTENCILCAPS_DECR   0x80
#define D3DSTENCILCAPS_TWOSIDED     0x100
#define D3DTEXOPCAPS_DISABLE  0x01
#define D3DTEXOPCAPS_SELECTARG1     0x02
#define D3DTEXOPCAPS_SELECTARG2     0x04
#define D3DTEXOPCAPS_MODULATE 0x08
#define D3DTEXOPCAPS_MODULATE2X     0x10
#define D3DTEXOPCAPS_MODULATE4X     0x20
#define D3DTEXOPCAPS_ADD      0x40
#define D3DTEXOPCAPS_ADDSIGNED      0x80
#define D3DTEXOPCAPS_ADDSIGNED2X    0x100
#define D3DTEXOPCAPS_SUBTRACT 0x200
#define D3DTEXOPCAPS_ADDSMOOTH      0x400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA    0x800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA    0x1000
#define D3DTEXOPCAPS_BLENDFACTORALPHA     0x2000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM  0x4000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA    0x8000
#define D3DTEXOPCAPS_PREMODULATE    0x10000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x20000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x40000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x80000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x100000
#define D3DTEXOPCAPS_BUMPENVMAP     0x200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE  0x400000
#define D3DTEXOPCAPS_DOTPRODUCT3    0x800000
#define D3DTEXOPCAPS_MULTIPLYADD    0x1000000
#define D3DTEXOPCAPS_LERP     0x2000000
#define D3DVTXPCAPS_TEXGEN    0x01
#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
#define D3DVTXPCAPS_DIRECTIONALLIGHTS     0x08
#define D3DVTXPCAPS_POSITIONALLIGHTS      0x10
#define D3DVTXPCAPS_LOCALVIEWER     0x20
#define D3DVTXPCAPS_TWEENING  0x40
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP      0x100
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER    0x200
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCAPS2_FULLSCREENGAMMA    0x20000L
#define D3DCAPS2_CANCALIBRATEGAMMA  0x100000L
#define D3DCAPS2_RESERVED     0x2000000L
#define D3DCAPS2_CANMANAGERESOURCE  0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES    0x20000000L
#define D3DCAPS2_CANAUTOGENMIPMAP   0x40000000L
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD     0x20
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION    0x80
#define D3DCAPS3_COPY_TO_VIDMEM     0x100
#define D3DCAPS3_COPY_TO_SYSTEMMEM  0x200
#define D3DCAPS3_RESERVED     0x8000001fL
#define D3DDTCAPS_UBYTE4      0x01
#define D3DDTCAPS_UBYTE4N     0x02
#define D3DDTCAPS_SHORT2N     0x04
#define D3DDTCAPS_SHORT4N     0x08
#define D3DDTCAPS_USHORT2N    0x10
#define D3DDTCAPS_USHORT4N    0x20
#define D3DDTCAPS_UDEC3 0x40
#define D3DDTCAPS_DEC3N 0x80
#define D3DDTCAPS_FLOAT16_2   0x100
#define D3DDTCAPS_FLOAT16_4   0x200
#define D3DMIN30SHADERINSTRUCTIONS  512
#define D3DMAX30SHADERINSTRUCTIONS  32768
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH     24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH     0
#define D3DPS20_MAX_NUMTEMPS  32
#define D3DPS20_MIN_NUMTEMPS  12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH      4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH      0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS   512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS   96
#define D3DPS20CAPS_ARBITRARYSWIZZLE      0x1
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS  0x2
#define D3DPS20CAPS_PREDICATION     0x4
#define D3DPS20CAPS_NODEPENDENTREADLIMIT  0x8
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH     24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH     0
#define D3DVS20_MAX_NUMTEMPS  32
#define D3DVS20_MIN_NUMTEMPS  12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH      4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH      1
#define D3DVS20CAPS_PREDICATION     1

typedef struct _D3DVSHADERCAPS2_0 {
      DWORD Caps;
      INT DynamicFlowControlDepth;
      INT NumTemps;
      INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0;

typedef struct _D3DPSHADERCAPS2_0 {
      DWORD Caps;
      INT DynamicFlowControlDepth;
      INT NumTemps;
      INT StaticFlowControlDepth;
      INT NumInstructionSlots;
} D3DPSHADERCAPS2_0;

typedef struct _D3DCAPS9 {
      D3DDEVTYPE DeviceType;
      UINT AdapterOrdinal;
      DWORD Caps;
      DWORD Caps2;
      DWORD Caps3;
      DWORD PresentationIntervals;
      DWORD CursorCaps;
      DWORD DevCaps;
      DWORD PrimitiveMiscCaps;
      DWORD RasterCaps;
      DWORD ZCmpCaps;
      DWORD SrcBlendCaps;
      DWORD DestBlendCaps;
      DWORD AlphaCmpCaps;
      DWORD ShadeCaps;
      DWORD TextureCaps;
      DWORD TextureFilterCaps;
      DWORD CubeTextureFilterCaps;
      DWORD VolumeTextureFilterCaps;
      DWORD TextureAddressCaps;
      DWORD VolumeTextureAddressCaps;
      DWORD LineCaps;
      DWORD MaxTextureWidth;
      DWORD MaxTextureHeight;
      DWORD MaxVolumeExtent;
      DWORD MaxTextureRepeat;
      DWORD MaxTextureAspectRatio;
      DWORD MaxAnisotropy;
      float MaxVertexW;
      float GuardBandLeft;
      float GuardBandTop;
      float GuardBandRight;
      float GuardBandBottom;
      float ExtentsAdjust;
      DWORD StencilCaps;
      DWORD FVFCaps;
      DWORD TextureOpCaps;
      DWORD MaxTextureBlendStages;
      DWORD MaxSimultaneousTextures;
      DWORD VertexProcessingCaps;
      DWORD MaxActiveLights;
      DWORD MaxUserClipPlanes;
      DWORD MaxVertexBlendMatrices;
      DWORD MaxVertexBlendMatrixIndex;
      float MaxPointSize;
      DWORD MaxPrimitiveCount;
      DWORD MaxVertexIndex;
      DWORD MaxStreams;
      DWORD MaxStreamStride;
      DWORD VertexShaderVersion;
      DWORD MaxVertexShaderConst;
      DWORD PixelShaderVersion;
      float PixelShader1xMaxValue;
      DWORD DevCaps2;
      float MaxNpatchTessellationLevel;
      DWORD Reserved5;
      UINT MasterAdapterOrdinal;   
      UINT AdapterOrdinalInGroup;  
      UINT NumberOfAdaptersInGroup;
      DWORD DeclTypes;              
      DWORD NumSimultaneousRTs;     
      DWORD StretchRectFilterCaps;  
      D3DVSHADERCAPS2_0 VS20Caps;
      D3DPSHADERCAPS2_0 PS20Caps;
      DWORD VertexTextureFilterCaps;
      DWORD MaxVShaderInstructionsExecuted;
      DWORD MaxPShaderInstructionsExecuted;
      DWORD MaxVertexShader30InstructionSlots; 
      DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9;

#endif
#endif

Generated by  Doxygen 1.6.0   Back to index