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d3d9types.h

/*

      d3d9types.h - Header file for the Direct3D9 API

      Written by Filip Navara <xnavara@volny.cz>

      This library is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

*/

#ifndef _D3D9_TYPES_H
#define _D3D9_TYPES_H
#if __GNUC__ >=3
#pragma GCC system_header
#endif

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION  0x0900
#endif

#if (DIRECT3D_VERSION >= 0x0900)

#include <pshpack4.h>

#define D3DCLEAR_TARGET 0x01
#define D3DCLEAR_ZBUFFER      0x02
#define D3DCLEAR_STENCIL      0x04
#define D3DCLIPPLANE0   0x01
#define D3DCLIPPLANE1   0x02
#define D3DCLIPPLANE2   0x04
#define D3DCLIPPLANE3   0x08
#define D3DCLIPPLANE4   0x10
#define D3DCLIPPLANE5   0x20
#define D3DCOLOR_ARGB(a,r,g,b)      ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
#define D3DCOLOR_COLORVALUE(r,g,b,a)      D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
#define D3DCOLOR_RGBA(r,g,b,a)      D3DCOLOR_ARGB(a,r,g,b)
#define D3DCOLOR_XRGB(r,g,b)  D3DCOLOR_ARGB(0xff,r,g,b)
#define D3DCOLOR_XYUV(y,u,v)  D3DCOLOR_ARGB(0xff,y,u,v)
#define D3DCOLOR_AYUV(a,y,u,v)      D3DCOLOR_ARGB(a,y,u,v)
#define D3DCOLORWRITEENABLE_RED     0x01
#define D3DCOLORWRITEENABLE_GREEN   0x02
#define D3DCOLORWRITEENABLE_BLUE    0x04
#define D3DCOLORWRITEENABLE_ALPHA   0x08
#define D3DCS_LEFT      0x01
#define D3DCS_RIGHT     0x02
#define D3DCS_TOP 0x04
#define D3DCS_BOTTOM    0x08
#define D3DCS_FRONT     0x10
#define D3DCS_BACK      0x20
#define D3DCS_PLANE0    0x40
#define D3DCS_PLANE1    0x80
#define D3DCS_PLANE2    0x100
#define D3DCS_PLANE3    0x200
#define D3DCS_PLANE4    0x400
#define D3DCS_PLANE5    0x800
#define D3DCS_ALL (D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5)
#define D3DDECL_END()   {0xff,0,D3DDECLTYPE_UNUSED,0,0,0}
#define D3DDP_MAXTEXCOORD     8
#define D3DPV_DONOTCOPYDATA   0x01
#define D3DTA_SELECTMASK      0x0f
#define D3DTA_DIFFUSE   0x00
#define D3DTA_CURRENT   0x01
#define D3DTA_TEXTURE   0x02
#define D3DTA_TFACTOR   0x03
#define D3DTA_SPECULAR  0x04
#define D3DTA_TEMP      0x05
#define D3DTA_CONSTANT  0x06
#define D3DTA_COMPLEMENT      0x10
#define D3DTA_ALPHAREPLICATE  0x20
#define D3DFVF_RESERVED0      0x01
#define D3DFVF_POSITION_MASK  0x4000E
#define D3DFVF_XYZ      0x02
#define D3DFVF_XYZRHW   0x04
#define D3DFVF_XYZB1    0x06
#define D3DFVF_XYZB2    0x08
#define D3DFVF_XYZB3    0x0a
#define D3DFVF_XYZB4    0x0c
#define D3DFVF_XYZB5    0x0e
#define D3DFVF_XYZW     0x4002
#define D3DFVF_NORMAL   0x10
#define D3DFVF_PSIZE    0x20
#define D3DFVF_DIFFUSE  0x40
#define D3DFVF_SPECULAR 0x80
#define D3DFVF_TEXCOUNT_MASK  0xf00
#define D3DFVF_TEXCOUNT_SHIFT 8
#define D3DFVF_TEX0     0x0000
#define D3DFVF_TEX1     0x0100
#define D3DFVF_TEX2     0x0200
#define D3DFVF_TEX3     0x0300
#define D3DFVF_TEX4     0x0400
#define D3DFVF_TEX5     0x0500
#define D3DFVF_TEX6     0x0600
#define D3DFVF_TEX7     0x0700
#define D3DFVF_TEX8     0x0800
#define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16))
#define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16))
#define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16))
#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2
#define D3DFVF_LASTBETA_UBYTE4      0x1000
#define D3DFVF_LASTBETA_D3DCOLOR    0x8000
#define D3DFVF_RESERVED2      0x6000
#define D3DDMAPSAMPLER  256
#define D3DVERTEXTEXTURESAMPLER0    (D3DDMAPSAMPLER+1)
#define D3DVERTEXTEXTURESAMPLER1    (D3DDMAPSAMPLER+2)
#define D3DVERTEXTEXTURESAMPLER2    (D3DDMAPSAMPLER+3)
#define D3DVERTEXTEXTURESAMPLER3    (D3DDMAPSAMPLER+4)
#define D3DVS_ADDRESSMODE_SHIFT     13
#define D3DVS_ADDRESSMODE_MASK      (1 << D3DVS_ADDRESSMODE_SHIFT)
#define D3DVS_SWIZZLE_SHIFT     16
#define D3DVS_SWIZZLE_MASK      0x00FF0000
#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_NOSWIZZLE (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W)
#define D3DPRESENT_RATE_DEFAULT     0
#define D3DRENDERSTATE_WRAPBIAS     128UL
#define D3DSHADER_ADDRESSMODE_SHIFT 13
#define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
#define D3DSHADER_COMPARISON_SHIFT  D3DSP_OPCODESPECIFICCONTROL_SHIFT
#define D3DSHADER_COMPARISON_MASK   (0x07 << D3DSHADER_COMPARISON_SHIFT)
#define D3DSHADER_INSTRUCTION_PREDICATED  0x10000000
#define D3DSI_COISSUE   0x40000000
#define D3DSI_COMMENTSIZE_SHIFT     16
#define D3DSI_COMMENTSIZE_MASK      0x7fff0000
#define D3DSI_OPCODE_MASK     0xffff
#define D3DSI_INSTLENGTH_MASK 0xf000000
#define D3DSI_INSTLENGTH_SHIFT      24
#define D3DSI_TEXLD_PROJECT   (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
#define D3DSI_TEXLD_BIAS      (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
#define D3DSP_OPCODESPECIFICCONTROL_MASK  0xff0000
#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
#define D3DSP_DCL_USAGE_SHIFT 0
#define D3DSP_DCL_USAGE_MASK  0x0000000f
#define D3DSP_DCL_USAGEINDEX_SHIFT  16
#define D3DSP_DCL_USAGEINDEX_MASK   0x000f0000
#define D3DSP_TEXTURETYPE_SHIFT     27
#define D3DSP_TEXTURETYPE_MASK      0x78000000
#define D3DSP_REGNUM_MASK     0x7ff
#define D3DSP_WRITEMASK_0     0x10000
#define D3DSP_WRITEMASK_1     0x20000
#define D3DSP_WRITEMASK_2     0x40000
#define D3DSP_WRITEMASK_3     0x80000
#define D3DSP_WRITEMASK_ALL   0xf0000
#define D3DSP_DSTMOD_SHIFT    20
#define D3DSP_DSTMOD_MASK     0xf00000
#define D3DSPDM_NONE    0
#define D3DSPDM_SATURATE      (1 << D3DSP_DSTMOD_SHIFT)
#define D3DSPDM_PARTIALPRECISION    (2 << D3DSP_DSTMOD_SHIFT)
#define D3DSPDM_MSAMPCENTROID (4 << D3DSP_DSTMOD_SHIFT)
#define D3DSP_DSTSHIFT_SHIFT  24
#define D3DSP_DSTSHIFT_MASK   0xf000000
#define D3DSP_NOSWIZZLE ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_REPLICATERED    0
#define D3DSP_REPLICATEGREEN  ((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_REPLICATEBLUE   ((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_REPLICATEALPHA  ((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_REGTYPE_SHIFT   28
#define D3DSP_REGTYPE_SHIFT2  8
#define D3DSP_REGTYPE_MASK    0x70000000
#define D3DSP_REGTYPE_MASK2   0x1800
#define D3DSP_SRCMOD_SHIFT    24
#define D3DSP_SRCMOD_MASK     0xf000000
#define D3DSP_SWIZZLE_SHIFT   16
#define D3DSP_SWIZZLE_MASK    0xff0000
#define D3DTS_WORLDMATRIX(index)    (D3DTRANSFORMSTATETYPE)(index + 256)
#define D3DTS_WORLD     D3DTS_WORLDMATRIX(0)
#define D3DTS_WORLD1    D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2    D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3    D3DTS_WORLDMATRIX(3)
#define D3DTSS_TCI_PASSTHRU   0x00
#define D3DTSS_TCI_CAMERASPACENORMAL      0x10000
#define D3DTSS_TCI_CAMERASPACEPOSITION    0x20000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR  0x30000
#define D3DTSS_TCI_SPHEREMAP  0x40000
#define D3DUSAGE_RENDERTARGET 0x01
#define D3DUSAGE_DEPTHSTENCIL 0x02
#define D3DUSAGE_WRITEONLY    0x08
#define D3DUSAGE_SOFTWAREPROCESSING 0x10
#define D3DUSAGE_DONOTCLIP    0x20
#define D3DUSAGE_POINTS 0x40
#define D3DUSAGE_RTPATCHES    0x80
#define D3DUSAGE_NPATCHES     0x100
#define D3DUSAGE_DYNAMIC      0x200
#define D3DUSAGE_AUTOGENMIPMAP      0x400
#define D3DUSAGE_DMAP   0x4000
#define D3DUSAGE_QUERY_LEGACYBUMPMAP      0x8000
#define D3DUSAGE_QUERY_SRGBREAD     0x10000
#define D3DUSAGE_QUERY_FILTER 0x20000
#define D3DUSAGE_QUERY_SRGBWRITE    0x40000
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x80000
#define D3DUSAGE_QUERY_VERTEXTEXTURE      0x100000
#define D3DWRAP_U 0x01
#define D3DWRAP_V 0x02
#define D3DWRAP_W 0x04
#define D3DWRAPCOORD_0  0x01
#define D3DWRAPCOORD_1  0x02
#define D3DWRAPCOORD_2  0x04
#define D3DWRAPCOORD_3  0x08
#define MAX_DEVICE_IDENTIFIER_STRING      512
#define MAXD3DDECLLENGTH      64
#define MAXD3DDECLMETHOD      D3DDECLMETHOD_LOOKUPPRESAMPLED
#define MAXD3DDECLTYPE  D3DDECLTYPE_UNUSED
#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
#define MAXD3DDECLUSAGEINDEX  15
#define D3DMAXUSERCLIPPLANES  32
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS      4
#define D3DPS_VERSION(major,minor)  (0xffff0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major,minor)  (0xfffe0000 | ((major) << 8) | (minor))
#define D3DSHADER_VERSION_MAJOR(version)  (((version) >> 8) & 0xff)
#define D3DSHADER_VERSION_MINOR(version)  (((version) >> 0) & 0xff)
#define D3DSHADER_COMMENT(s)  ((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
#define D3DPS_END()     0xffff
#define D3DVS_END()     0xffff
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x01
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x02
#define D3DPRESENTFLAG_DEVICECLIP   0x04
#define D3DPRESENTFLAG_VIDEO  0x10
#define D3DLOCK_READONLY      0x10
#define D3DLOCK_NOSYSLOCK     0x800
#define D3DLOCK_NOOVERWRITE   0x1000
#define D3DLOCK_DISCARD 0x2000
#define D3DLOCK_DONOTWAIT     0x4000
#define D3DLOCK_NO_DIRTY_UPDATE     0x8000
#define D3DISSUE_END    0x01
#define D3DISSUE_BEGIN  0x02
#define D3DGETDATA_FLUSH      0x01
#define D3DRTYPECOUNT   (D3DRTYPE_INDEXBUFFER+1)

#define MAKEFOURCC(a,b,c,d)  \
      ((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) |  \
      ((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 ))

typedef DWORD D3DCOLOR;

typedef enum _D3DBACKBUFFER_TYPE {
      D3DBACKBUFFER_TYPE_MONO = 0,
      D3DBACKBUFFER_TYPE_LEFT = 1,
      D3DBACKBUFFER_TYPE_RIGHT = 2,
      D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff
} D3DBACKBUFFER_TYPE;

typedef enum _D3DBASISTYPE {
      D3DBASIS_BEZIER = 0,
      D3DBASIS_BSPLINE = 1,
      D3DBASIS_INTERPOLATE = 2,
      D3DBASIS_FORCE_DWORD = 0xffffffff
} D3DBASISTYPE;

typedef enum _D3DBLEND {
      D3DBLEND_ZERO = 1,
      D3DBLEND_ONE = 2,
      D3DBLEND_SRCCOLOR = 3,
      D3DBLEND_INVSRCCOLOR = 4,
      D3DBLEND_SRCALPHA = 5,
      D3DBLEND_INVSRCALPHA = 6,
      D3DBLEND_DESTALPHA = 7,
      D3DBLEND_INVDESTALPHA = 8,
      D3DBLEND_DESTCOLOR = 9,
      D3DBLEND_INVDESTCOLOR = 10,
      D3DBLEND_SRCALPHASAT = 11,
      D3DBLEND_BOTHSRCALPHA = 12,
      D3DBLEND_BOTHINVSRCALPHA = 13,
      D3DBLEND_BLENDFACTOR = 14,
      D3DBLEND_INVBLENDFACTOR = 15,
      D3DBLEND_FORCE_DWORD = 0xffffffff
} D3DBLEND;

typedef enum _D3DBLENDOP {
      D3DBLENDOP_ADD = 1,
      D3DBLENDOP_SUBTRACT = 2,
      D3DBLENDOP_REVSUBTRACT = 3,
      D3DBLENDOP_MIN = 4,
      D3DBLENDOP_MAX = 5,
      D3DBLENDOP_FORCE_DWORD = 0x7fffffff
} D3DBLENDOP;

typedef enum _D3DCMPFUNC {
      D3DCMP_NEVER = 1,
      D3DCMP_LESS = 2,
      D3DCMP_EQUAL = 3,
      D3DCMP_LESSEQUAL = 4,
      D3DCMP_GREATER = 5,
      D3DCMP_NOTEQUAL = 6,
      D3DCMP_GREATEREQUAL = 7,
      D3DCMP_ALWAYS = 8,
      D3DCMP_FORCE_DWORD = 0xffffffff
} D3DCMPFUNC;

typedef enum _D3DCUBEMAP_FACES {
      D3DCUBEMAP_FACE_POSITIVE_X = 0,
      D3DCUBEMAP_FACE_NEGATIVE_X = 1,
      D3DCUBEMAP_FACE_POSITIVE_Y = 2,
      D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
      D3DCUBEMAP_FACE_POSITIVE_Z = 4,
      D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
      D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} D3DCUBEMAP_FACES;

typedef enum _D3DCULL {
      D3DCULL_NONE = 1,
      D3DCULL_CW = 2,
      D3DCULL_CCW = 3,
      D3DCULL_FORCE_DWORD = 0xffffffff
} D3DCULL;

typedef enum _D3DDEBUGMONITORTOKENS {
      D3DDMT_ENABLE = 0,
      D3DDMT_DISABLE = 1,
      D3DDMT_FORCE_DWORD = 0xffffffff
} D3DDEBUGMONITORTOKENS;

typedef enum _D3DDECLMETHOD
{
      D3DDECLMETHOD_DEFAULT = 0,
      D3DDECLMETHOD_PARTIALU = 1,
      D3DDECLMETHOD_PARTIALV = 2,
      D3DDECLMETHOD_CROSSUV = 3,
      D3DDECLMETHOD_UV = 4,
      D3DDECLMETHOD_LOOKUP = 5,
      D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
} D3DDECLMETHOD;

typedef enum _D3DDECLTYPE
{
      D3DDECLTYPE_FLOAT1 = 0,
      D3DDECLTYPE_FLOAT2 = 1,
      D3DDECLTYPE_FLOAT3 = 2,
      D3DDECLTYPE_FLOAT4 = 3,
      D3DDECLTYPE_D3DCOLOR = 4,
      D3DDECLTYPE_UBYTE4 = 5,
      D3DDECLTYPE_SHORT2 = 6,
      D3DDECLTYPE_SHORT4 = 7,
      D3DDECLTYPE_UBYTE4N = 8,
      D3DDECLTYPE_SHORT2N = 9,
      D3DDECLTYPE_SHORT4N = 10,
      D3DDECLTYPE_USHORT2N = 11,
      D3DDECLTYPE_USHORT4N = 12,
      D3DDECLTYPE_UDEC3 = 13,
      D3DDECLTYPE_DEC3N = 14,
      D3DDECLTYPE_FLOAT16_2 = 15,
      D3DDECLTYPE_FLOAT16_4 = 16,
      D3DDECLTYPE_UNUSED = 17,
} D3DDECLTYPE;

typedef enum _D3DDECLUSAGE
{
      D3DDECLUSAGE_POSITION = 0,
      D3DDECLUSAGE_BLENDWEIGHT = 1,
      D3DDECLUSAGE_BLENDINDICES = 2,
      D3DDECLUSAGE_NORMAL = 3,
      D3DDECLUSAGE_PSIZE = 4,
      D3DDECLUSAGE_TEXCOORD = 5,
      D3DDECLUSAGE_TANGENT = 6,
      D3DDECLUSAGE_BINORMAL = 7,
      D3DDECLUSAGE_TESSFACTOR = 8,
      D3DDECLUSAGE_POSITIONT = 9,
      D3DDECLUSAGE_COLOR = 10,
      D3DDECLUSAGE_FOG = 11,
      D3DDECLUSAGE_DEPTH = 12,
      D3DDECLUSAGE_SAMPLE = 13
} D3DDECLUSAGE;

typedef enum _D3DDEGREETYPE {
      D3DDEGREE_LINEAR = 1,
      D3DDEGREE_QUADRATIC = 2,
      D3DDEGREE_CUBIC = 3,
      D3DDEGREE_QUINTIC = 5,
      D3DDEGREE_FORCE_DWORD = 0xffffffff,
} D3DDEGREETYPE;

typedef enum _D3DDEVTYPE {
      D3DDEVTYPE_HAL = 1,
      D3DDEVTYPE_REF = 2,
      D3DDEVTYPE_SW = 3,
      D3DDEVTYPE_FORCE_DWORD = 0xffffffff
} D3DDEVTYPE;

typedef enum _D3DFILLMODE {
      D3DFILL_POINT = 1,
      D3DFILL_WIREFRAME = 2,
      D3DFILL_SOLID = 3,
      D3DFILL_FORCE_DWORD = 0xffffffff
} D3DFILLMODE;

typedef enum _D3DFOGMODE {
      D3DFOG_NONE = 0,
      D3DFOG_EXP = 1,
      D3DFOG_EXP2 = 2,
      D3DFOG_LINEAR = 3,
      D3DFOG_FORCE_DWORD = 0xffffffff
} D3DFOGMODE;

typedef enum _D3DFORMAT {
      D3DFMT_UNKNOWN = 0,
      D3DFMT_R8G8B8 = 20,
      D3DFMT_A8R8G8B8 = 21,
      D3DFMT_X8R8G8B8 = 22,
      D3DFMT_R5G6B5 = 23,
      D3DFMT_X1R5G5B5 = 24,
      D3DFMT_A1R5G5B5 = 25,
      D3DFMT_A4R4G4B4 = 26,
      D3DFMT_R3G3B2 = 27,
      D3DFMT_A8 = 28,
      D3DFMT_A8R3G3B2 = 29,
      D3DFMT_X4R4G4B4 = 30,
      D3DFMT_A2B10G10R10 = 31,
      D3DFMT_A8B8G8R8 = 32,
      D3DFMT_X8B8G8R8 = 33,
      D3DFMT_G16R16 = 34,
      D3DFMT_A2R10G10B10 = 35,
      D3DFMT_A16B16G16R16 = 36,
      D3DFMT_A8P8 = 40,
      D3DFMT_P8 = 41,
      D3DFMT_L8 = 50,
      D3DFMT_A8L8 = 51,
      D3DFMT_A4L4 = 52,
      D3DFMT_V8U8 = 60,
      D3DFMT_L6V5U5 = 61,
      D3DFMT_X8L8V8U8 = 62,
      D3DFMT_Q8W8V8U8 = 63,
      D3DFMT_V16U16 = 64,
    D3DFMT_A2W10V10U10 = 67,
      D3DFMT_UYVY = MAKEFOURCC('U','Y','V','Y'),
      D3DFMT_R8G8_B8G8 = MAKEFOURCC('R','G','B','G'),
      D3DFMT_YUY2 = MAKEFOURCC('Y','U','Y','2'),
      D3DFMT_G8R8_G8B8 = MAKEFOURCC('G','R','G','B'),
      D3DFMT_DXT1 = MAKEFOURCC('D','X','T','1'),
      D3DFMT_DXT2 = MAKEFOURCC('D','X','T','2'),
      D3DFMT_DXT3 = MAKEFOURCC('D','X','T','3'),
      D3DFMT_DXT4 = MAKEFOURCC('D','X','T','4'),
      D3DFMT_DXT5 = MAKEFOURCC('D','X','T','5'),
      D3DFMT_D16_LOCKABLE = 70,
      D3DFMT_D32 = 71,
      D3DFMT_D15S1 = 73,
      D3DFMT_D24S8 = 75,
      D3DFMT_D24X8 = 77,
      D3DFMT_D24X4S4 = 79,
      D3DFMT_D16 = 80,
      D3DFMT_L16 = 81,
      D3DFMT_D32F_LOCKABLE = 82,
      D3DFMT_D24FS8 = 83,
      D3DFMT_VERTEXDATA = 100,
      D3DFMT_INDEX16 = 101,
      D3DFMT_INDEX32 = 102,
      D3DFMT_Q16W16V16U16 = 110,
      D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
      D3DFMT_R16F = 111,
      D3DFMT_G16R16F = 112,
      D3DFMT_A16B16G16R16F = 113,
      D3DFMT_R32F = 114,
      D3DFMT_G32R32F = 115,
      D3DFMT_A32B32G32R32F = 116,
      D3DFMT_CxV8U8 = 117,
      D3DFMT_FORCE_DWORD = 0xffffffff
} D3DFORMAT;

typedef enum _D3DLIGHTTYPE {
      D3DLIGHT_POINT = 1,
      D3DLIGHT_SPOT = 2,
      D3DLIGHT_DIRECTIONAL = 3,
      D3DLIGHT_FORCE_DWORD = 0xffffffff
} D3DLIGHTTYPE;

typedef enum _D3DMATERIALCOLORSOURCE
{
      D3DMCS_MATERIAL = 0,
      D3DMCS_COLOR1 = 1,
      D3DMCS_COLOR2 = 2,
      D3DMCS_FORCE_DWORD = 0xffffffff
} D3DMATERIALCOLORSOURCE;

typedef enum _D3DMULTISAMPLE_TYPE {
      D3DMULTISAMPLE_NONE = 0,
      D3DMULTISAMPLE_NONMASKABLE = 1,
      D3DMULTISAMPLE_2_SAMPLES = 2,
      D3DMULTISAMPLE_3_SAMPLES = 3,
      D3DMULTISAMPLE_4_SAMPLES = 4,
      D3DMULTISAMPLE_5_SAMPLES = 5,
      D3DMULTISAMPLE_6_SAMPLES = 6,
      D3DMULTISAMPLE_7_SAMPLES = 7,
      D3DMULTISAMPLE_8_SAMPLES = 8,
      D3DMULTISAMPLE_9_SAMPLES = 9,
      D3DMULTISAMPLE_10_SAMPLES = 10,
      D3DMULTISAMPLE_11_SAMPLES = 11,
      D3DMULTISAMPLE_12_SAMPLES = 12,
      D3DMULTISAMPLE_13_SAMPLES = 13,
      D3DMULTISAMPLE_14_SAMPLES = 14,
      D3DMULTISAMPLE_15_SAMPLES = 15,
      D3DMULTISAMPLE_16_SAMPLES = 16,
      D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} D3DMULTISAMPLE_TYPE;

typedef enum _D3DORDERTYPE {
      D3DORDER_LINEAR = 1,
      D3DORDER_QUADRATIC = 2,
      D3DORDER_CUBIC = 3,
      D3DORDER_QUINTIC = 5,
      D3DORDER_FORCE_DWORD = 0xffffffff
} D3DORDERTYPE;

typedef enum _D3DPATCHEDGESTYLE
{
      D3DPATCHEDGE_DISCRETE = 0,
      D3DPATCHEDGE_CONTINUOUS = 1,
      D3DPATCHEDGE_FORCE_DWORD = 0xffffffff
} D3DPATCHEDGESTYLE;

typedef enum _D3DPOOL {
      D3DPOOL_DEFAULT = 0,
      D3DPOOL_MANAGED = 1,
      D3DPOOL_SYSTEMMEM = 2,
      D3DPOOL_SCRATCH = 3,
      D3DPOOL_FORCE_DWORD = 0xffffffff
} D3DPOOL;

typedef enum _D3DPRIMITIVETYPE {
      D3DPT_POINTLIST = 1,
      D3DPT_LINELIST = 2,
      D3DPT_LINESTRIP = 3,
      D3DPT_TRIANGLELIST = 4,
      D3DPT_TRIANGLESTRIP = 5,
      D3DPT_TRIANGLEFAN = 6,
      D3DPT_FORCE_DWORD = 0xffffffff
} D3DPRIMITIVETYPE;

typedef enum _D3DQUERYTYPE {
      D3DQUERYTYPE_VCACHE = 4, 
      D3DQUERYTYPE_RESOURCEMANAGER = 5, 
      D3DQUERYTYPE_VERTEXSTATS = 6, 
      D3DQUERYTYPE_EVENT = 8, 
      D3DQUERYTYPE_OCCLUSION = 9
} D3DQUERYTYPE;

typedef enum _D3DRENDERSTATETYPE {
      D3DRS_ZENABLE = 7,
      D3DRS_FILLMODE = 8,
      D3DRS_SHADEMODE = 9,
      D3DRS_ZWRITEENABLE = 14,
      D3DRS_ALPHATESTENABLE = 15,
      D3DRS_LASTPIXEL = 16,
      D3DRS_SRCBLEND = 19,
      D3DRS_DESTBLEND = 20,
      D3DRS_CULLMODE = 22,
      D3DRS_ZFUNC = 23,
      D3DRS_ALPHAREF = 24,
      D3DRS_ALPHAFUNC = 25,
      D3DRS_DITHERENABLE = 26,
      D3DRS_ALPHABLENDENABLE = 27,
      D3DRS_FOGENABLE = 28,
      D3DRS_SPECULARENABLE = 29,
      D3DRS_FOGCOLOR = 34,
      D3DRS_FOGTABLEMODE = 35,
      D3DRS_FOGSTART = 36,
      D3DRS_FOGEND = 37,
      D3DRS_FOGDENSITY = 38,
      D3DRS_RANGEFOGENABLE = 48,
      D3DRS_STENCILENABLE = 52,
      D3DRS_STENCILFAIL = 53,
      D3DRS_STENCILZFAIL = 54,
      D3DRS_STENCILPASS = 55,
      D3DRS_STENCILFUNC = 56,
      D3DRS_STENCILREF = 57,
      D3DRS_STENCILMASK = 58,
      D3DRS_STENCILWRITEMASK = 59,
      D3DRS_TEXTUREFACTOR = 60,
      D3DRS_WRAP0 = 128,
      D3DRS_WRAP1 = 129,
      D3DRS_WRAP2 = 130,
      D3DRS_WRAP3 = 131,
      D3DRS_WRAP4 = 132,
      D3DRS_WRAP5 = 133,
      D3DRS_WRAP6 = 134,
      D3DRS_WRAP7 = 135,
      D3DRS_CLIPPING = 136,
      D3DRS_LIGHTING = 137,
      D3DRS_AMBIENT = 139,
      D3DRS_FOGVERTEXMODE = 140,
      D3DRS_COLORVERTEX = 141,
      D3DRS_LOCALVIEWER = 142,
      D3DRS_NORMALIZENORMALS = 143,
      D3DRS_DIFFUSEMATERIALSOURCE = 145,
      D3DRS_SPECULARMATERIALSOURCE = 146,
      D3DRS_AMBIENTMATERIALSOURCE = 147,
      D3DRS_EMISSIVEMATERIALSOURCE = 148,
      D3DRS_VERTEXBLEND = 151,
      D3DRS_CLIPPLANEENABLE = 152,
      D3DRS_POINTSIZE = 154,
      D3DRS_POINTSIZE_MIN = 155,
      D3DRS_POINTSPRITEENABLE = 156,
      D3DRS_POINTSCALEENABLE = 157,
      D3DRS_POINTSCALE_A = 158,
      D3DRS_POINTSCALE_B = 159,
      D3DRS_POINTSCALE_C = 160,
      D3DRS_MULTISAMPLEANTIALIAS = 161,
      D3DRS_MULTISAMPLEMASK = 162,
      D3DRS_PATCHEDGESTYLE = 163,
      D3DRS_DEBUGMONITORTOKEN = 165,
      D3DRS_POINTSIZE_MAX = 166,
      D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
      D3DRS_COLORWRITEENABLE = 168,
      D3DRS_TWEENFACTOR = 170,
      D3DRS_BLENDOP = 171,
      D3DRS_POSITIONDEGREE = 172,
      D3DRS_NORMALDEGREE = 173,
      D3DRS_SCISSORTESTENABLE = 174,
      D3DRS_SLOPESCALEDEPTHBIAS = 175,
      D3DRS_ANTIALIASEDLINEENABLE = 176,
      D3DRS_MINTESSELLATIONLEVEL = 178,
      D3DRS_MAXTESSELLATIONLEVEL = 179,
      D3DRS_ADAPTIVETESS_X = 180,
      D3DRS_ADAPTIVETESS_Y = 181,
      D3DRS_ADAPTIVETESS_Z = 182,
      D3DRS_ADAPTIVETESS_W = 183,
      D3DRS_ENABLEADAPTIVETESSELLATION = 184,
      D3DRS_TWOSIDEDSTENCILMODE = 185,
      D3DRS_CCW_STENCILFAIL = 186,
      D3DRS_CCW_STENCILZFAIL = 187,
      D3DRS_CCW_STENCILPASS = 188,
      D3DRS_CCW_STENCILFUNC = 189,
      D3DRS_COLORWRITEENABLE1 = 190,
      D3DRS_COLORWRITEENABLE2 = 191,
      D3DRS_COLORWRITEENABLE3 = 192,
      D3DRS_BLENDFACTOR = 193,
      D3DRS_SRGBWRITEENABLE = 194,
      D3DRS_DEPTHBIAS = 195,
      D3DRS_WRAP8 = 198,
      D3DRS_WRAP9 = 199,
      D3DRS_WRAP10 = 200,
      D3DRS_WRAP11 = 201,
      D3DRS_WRAP12 = 202,
      D3DRS_WRAP13 = 203,
      D3DRS_WRAP14 = 204,
      D3DRS_WRAP15 = 205,
      D3DRS_SEPARATEALPHABLENDENABLE = 206,
      D3DRS_SRCBLENDALPHA = 207,
      D3DRS_DESTBLENDALPHA = 208,
      D3DRS_BLENDOPALPHA = 209,
      D3DRS_FORCE_DWORD = 0xffffffff
} D3DRENDERSTATETYPE;

typedef enum _D3DRESOURCETYPE {
      D3DRTYPE_SURFACE = 1,
      D3DRTYPE_VOLUME = 2,
      D3DRTYPE_TEXTURE = 3,
      D3DRTYPE_VOLUMETEXTURE = 4,
      D3DRTYPE_CUBETEXTURE = 5,
      D3DRTYPE_VERTEXBUFFER = 6,
      D3DRTYPE_INDEXBUFFER = 7,
      D3DRTYPE_FORCE_DWORD = 0xffffffff
} D3DRESOURCETYPE;

typedef enum _D3DSAMPLER_TEXTURE_TYPE
{
      D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
      D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
      D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
      D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
      D3DSTT_FORCE_DWORD = 0xffffffff
} D3DSAMPLER_TEXTURE_TYPE;

typedef enum _D3DSAMPLERSTATETYPE {
      D3DSAMP_ADDRESSU = 1,
      D3DSAMP_ADDRESSV = 2,
      D3DSAMP_ADDRESSW = 3,
      D3DSAMP_BORDERCOLOR = 4,
      D3DSAMP_MAGFILTER = 5,
      D3DSAMP_MINFILTER = 6,
      D3DSAMP_MIPFILTER = 7,
      D3DSAMP_MIPMAPLODBIAS = 8,
      D3DSAMP_MAXMIPLEVEL = 9,
      D3DSAMP_MAXANISOTROPY = 10,
      D3DSAMP_SRGBTEXTURE = 11,
      D3DSAMP_ELEMENTINDEX = 12,
      D3DSAMP_DMAPOFFSET = 13,
      D3DSAMP_FORCE_DWORD = 0xffffffff,
} D3DSAMPLERSTATETYPE;

typedef enum _D3DSHADEMODE {
      D3DSHADE_FLAT = 1,
      D3DSHADE_GOURAUD = 2,
      D3DSHADE_PHONG = 3,
      D3DSHADE_FORCE_DWORD = 0xffffffff
} D3DSHADEMODE;

typedef enum _D3DSHADER_ADDRESSMODE_TYPE
{
      D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
      D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
      D3DSHADER_ADDRMODE_FORCE_DWORD = 0xffffffff
} D3DSHADER_ADDRESSMODE_TYPE;

typedef enum _D3DSHADER_COMPARISON
{
      D3DSPC_RESERVED0 = 0,
      D3DSPC_GT = 1,
      D3DSPC_EQ = 2,
      D3DSPC_GE = 3,
      D3DSPC_LT = 4,
      D3DSPC_NE = 5,
      D3DSPC_LE = 6,
      D3DSPC_RESERVED1 = 7
} D3DSHADER_COMPARISON;

typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
      D3DSIO_NOP = 0,
      D3DSIO_MOV = 1,
      D3DSIO_ADD = 2,
      D3DSIO_SUB = 3,
      D3DSIO_MAD = 4,
      D3DSIO_MUL = 5,
      D3DSIO_RCP = 6,
      D3DSIO_RSQ = 7,
      D3DSIO_DP3 = 8,
      D3DSIO_DP4 = 9,
      D3DSIO_MIN = 10,
      D3DSIO_MAX = 11,
      D3DSIO_SLT = 12,
      D3DSIO_SGE = 13,
      D3DSIO_EXP = 14,
      D3DSIO_LOG = 15,
      D3DSIO_LIT = 16,
      D3DSIO_DST = 17,
      D3DSIO_LRP = 18,
      D3DSIO_FRC = 19,
      D3DSIO_M4x4 = 20,
      D3DSIO_M4x3 = 21,
      D3DSIO_M3x4 = 22,
      D3DSIO_M3x3 = 23,
      D3DSIO_M3x2 = 24,
      D3DSIO_CALL = 25,
      D3DSIO_CALLNZ = 26,
      D3DSIO_LOOP = 27,
      D3DSIO_RET = 28,
      D3DSIO_ENDLOOP = 29,
      D3DSIO_LABEL = 30,
      D3DSIO_DCL = 31,
      D3DSIO_POW = 32,
      D3DSIO_CRS = 33,
      D3DSIO_SGN = 34,
      D3DSIO_ABS = 35,
      D3DSIO_NRM = 36,
      D3DSIO_SINCOS = 37,
      D3DSIO_REP = 38,
      D3DSIO_ENDREP = 39,
      D3DSIO_IF = 40,
      D3DSIO_IFC = 41,
      D3DSIO_ELSE = 42,
      D3DSIO_ENDIF = 43,
      D3DSIO_BREAK = 44,
      D3DSIO_BREAKC = 45,
      D3DSIO_MOVA = 46,
      D3DSIO_DEFB = 47,
      D3DSIO_DEFI = 48,
      D3DSIO_TEXCOORD = 64,
      D3DSIO_TEXKILL = 65,
      D3DSIO_TEX = 66,
      D3DSIO_TEXBEM = 67,
      D3DSIO_TEXBEML = 68,
      D3DSIO_TEXREG2AR = 69,
      D3DSIO_TEXREG2GB = 70,
      D3DSIO_TEXM3x2PAD = 71,
      D3DSIO_TEXM3x2TEX = 72,
      D3DSIO_TEXM3x3PAD = 73,
      D3DSIO_TEXM3x3TEX = 74,
      D3DSIO_RESERVED0 = 75,
      D3DSIO_TEXM3x3SPEC = 76,
      D3DSIO_TEXM3x3VSPEC = 77,
      D3DSIO_EXPP = 78,
      D3DSIO_LOGP = 79,
      D3DSIO_CND = 80,
      D3DSIO_DEF = 81,
      D3DSIO_TEXREG2RGB = 82,
      D3DSIO_TEXDP3TEX = 83,
      D3DSIO_TEXM3x2DEPTH = 84,
      D3DSIO_TEXDP3 = 85,
      D3DSIO_TEXM3x3 = 86,
      D3DSIO_TEXDEPTH = 87,
      D3DSIO_CMP = 88,
      D3DSIO_BEM = 89,
      D3DSIO_DP2ADD = 90,
      D3DSIO_DSX = 91,
      D3DSIO_DSY = 92,
      D3DSIO_TEXLDD = 93,
      D3DSIO_SETP = 94,
      D3DSIO_TEXLDL = 95,
      D3DSIO_BREAKP = 96,
      D3DSIO_PHASE = 0xfffd,
      D3DSIO_COMMENT = 0xfffe,
      D3DSIO_END = 0xffff,
      D3DSIO_FORCE_DWORD = 0xffffffff
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;

typedef enum _D3DSHADER_MISCTYPE_OFFSETS
{
      D3DSMO_POSITION = 0,
      D3DSMO_FACE = 1
} D3DSHADER_MISCTYPE_OFFSETS;

typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
      D3DSPR_TEMP = 0,
      D3DSPR_INPUT = 1,
      D3DSPR_CONST = 2,
      D3DSPR_ADDR = 3,
      D3DSPR_TEXTURE = 3,
      D3DSPR_RASTOUT = 4,
      D3DSPR_ATTROUT = 5,
      D3DSPR_TEXCRDOUT = 6,
      D3DSPR_OUTPUT = 6,
      D3DSPR_CONSTINT = 7,
      D3DSPR_COLOROUT = 8,
      D3DSPR_DEPTHOUT = 9,
      D3DSPR_SAMPLER = 10,
      D3DSPR_CONST2 = 11,
      D3DSPR_CONST3 = 12,
      D3DSPR_CONST4 = 13,
      D3DSPR_CONSTBOOL = 14,
      D3DSPR_LOOP = 15,
      D3DSPR_TEMPFLOAT16 = 16,
      D3DSPR_MISCTYPE = 17,
      D3DSPR_LABEL = 18,
      D3DSPR_PREDICATE = 19,
      D3DSPR_FORCE_DWORD = 0xffffffff
} D3DSHADER_PARAM_REGISTER_TYPE;

typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
{
      D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
      D3DSPSM_FORCE_DWORD = 0xffffffff
} D3DSHADER_PARAM_SRCMOD_TYPE;

typedef enum _D3DVS_ADDRESSMODE_TYPE
{
      D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
      D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT),
      D3DVS_ADDRMODE_FORCE_DWORD = 0xffffffff
} D3DVS_ADDRESSMODE_TYPE;

typedef enum _D3DVS_RASTOUT_OFFSETS
{
      D3DSRO_POSITION = 0,
      D3DSRO_FOG = 1,
      D3DSRO_POINT_SIZE = 2,
      D3DSRO_FORCE_DWORD = 0xffffffff
} D3DVS_RASTOUT_OFFSETS;

typedef enum _D3DSTENCILOP {
      D3DSTENCILOP_KEEP = 1,
      D3DSTENCILOP_ZERO = 2,
      D3DSTENCILOP_REPLACE = 3,
      D3DSTENCILOP_INCRSAT = 4,
      D3DSTENCILOP_DECRSAT = 5,
      D3DSTENCILOP_INVERT = 6,
      D3DSTENCILOP_INCR = 7,
      D3DSTENCILOP_DECR = 8,
      D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;

typedef enum _D3DSTATEBLOCKTYPE {
      D3DSBT_ALL = 1,
      D3DSBT_PIXELSTATE = 2,
      D3DSBT_VERTEXSTATE = 3,
      D3DSBT_FORCE_DWORD = 0xffffffff
} D3DSTATEBLOCKTYPE;

typedef enum _D3DSWAPEFFECT {
      D3DSWAPEFFECT_DISCARD = 1,
      D3DSWAPEFFECT_FLIP = 2,
      D3DSWAPEFFECT_COPY = 3,
      D3DSWAPEFFECT_COPY_VSYNC = 4,
      D3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
} D3DSWAPEFFECT;

typedef enum _D3DTEXTUREADDRESS {
      D3DTADDRESS_WRAP = 1,
      D3DTADDRESS_MIRROR = 2,
      D3DTADDRESS_CLAMP = 3,
      D3DTADDRESS_BORDER = 4,
      D3DTADDRESS_MIRRORONCE = 5,
      D3DTADDRESS_FORCE_DWORD = 0xffffffff
} D3DTEXTUREADDRESS;

typedef enum _D3DTEXTUREFILTERTYPE {
      D3DTEXF_NONE = 0,
      D3DTEXF_POINT = 1,
      D3DTEXF_LINEAR = 2,
      D3DTEXF_ANISOTROPIC = 3,
      D3DTEXF_PYRAMIDALQUAD = 6,
      D3DTEXF_GAUSSIANQUAD = 7,
      D3DTEXF_FORCE_DWORD = 0xffffffff
} D3DTEXTUREFILTERTYPE;

typedef enum _D3DTEXTURESTAGESTATETYPE {
      D3DTSS_COLOROP = 1,
      D3DTSS_COLORARG1 = 2,
      D3DTSS_COLORARG2 = 3,
      D3DTSS_ALPHAOP = 4,
      D3DTSS_ALPHAARG1 = 5,
      D3DTSS_ALPHAARG2 = 6,
      D3DTSS_BUMPENVMAT00 = 7,
      D3DTSS_BUMPENVMAT01 = 8,
      D3DTSS_BUMPENVMAT10 = 9,
      D3DTSS_BUMPENVMAT11 = 10,
      D3DTSS_TEXCOORDINDEX = 11,
      D3DTSS_BUMPENVLSCALE = 22,
      D3DTSS_BUMPENVLOFFSET = 23,
      D3DTSS_TEXTURETRANSFORMFLAGS = 24,
      D3DTSS_ADDRESSW = 25,
      D3DTSS_COLORARG0 = 26,
      D3DTSS_ALPHAARG0 = 27,
      D3DTSS_RESULTARG = 28,
      D3DTSS_CONSTANT = 32,
      D3DTSS_FORCE_DWORD = 0xffffffff
} D3DTEXTURESTAGESTATETYPE;

typedef enum _D3DTEXTUREOP {
      D3DTOP_DISABLE = 1,
      D3DTOP_SELECTARG1 = 2,
      D3DTOP_SELECTARG2 = 3,
      D3DTOP_MODULATE = 4,
      D3DTOP_MODULATE2X = 5,
      D3DTOP_MODULATE4X = 6,
      D3DTOP_ADD = 7,
      D3DTOP_ADDSIGNED = 8,
      D3DTOP_ADDSIGNED2X = 9,
      D3DTOP_SUBTRACT = 10,
      D3DTOP_ADDSMOOTH = 11,
      D3DTOP_BLENDDIFFUSEALPHA = 12,
      D3DTOP_BLENDTEXTUREALPHA = 13,
      D3DTOP_BLENDFACTORALPHA = 14,
      D3DTOP_BLENDTEXTUREALPHAPM = 15,
      D3DTOP_BLENDCURRENTALPHA = 16,
      D3DTOP_PREMODULATE = 17,
      D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
      D3DTOP_MODULATECOLOR_ADDALPHA = 19,
      D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
      D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
      D3DTOP_BUMPENVMAP = 22,
      D3DTOP_BUMPENVMAPLUMINANCE = 23,
      D3DTOP_DOTPRODUCT3 = 24,
      D3DTOP_MULTIPLYADD = 25,
      D3DTOP_LERP = 26,
      D3DTOP_FORCE_DWORD = 0xffffffff,
} D3DTEXTUREOP;

typedef enum _D3DTEXTURETRANSFORMFLAGS {
      D3DTTFF_DISABLE = 0,
      D3DTTFF_COUNT1 = 1,
      D3DTTFF_COUNT2 = 2,
      D3DTTFF_COUNT3 = 3,
      D3DTTFF_COUNT4 = 4,
      D3DTTFF_PROJECTED = 256,
      D3DTTFF_FORCE_DWORD = 0xffffffff,
} D3DTEXTURETRANSFORMFLAGS;

typedef enum _D3DTRANSFORMSTATETYPE {
      D3DTS_VIEW = 2,
      D3DTS_PROJECTION = 3,
      D3DTS_TEXTURE0 = 16,
      D3DTS_TEXTURE1 = 17,
      D3DTS_TEXTURE2 = 18,
      D3DTS_TEXTURE3 = 19,
      D3DTS_TEXTURE4 = 20,
      D3DTS_TEXTURE5 = 21,
      D3DTS_TEXTURE6 = 22,
      D3DTS_TEXTURE7 = 23,
      D3DTS_FORCE_DWORD = 0xffffffff
} D3DTRANSFORMSTATETYPE;

typedef enum _D3DVERTEXBLENDFLAGS
{
      D3DVBF_DISABLE = 0,
      D3DVBF_1WEIGHTS = 1,
      D3DVBF_2WEIGHTS = 2,
      D3DVBF_3WEIGHTS = 3,
      D3DVBF_TWEENING = 255,
      D3DVBF_0WEIGHTS = 256,
      D3DVBF_FORCE_DWORD = 0xffffffff
} D3DVERTEXBLENDFLAGS;

typedef enum _D3DZBUFFERTYPE {
      D3DZB_FALSE = 0,
      D3DZB_TRUE = 1,
      D3DZB_USEW = 2,
      D3DZB_FORCE_DWORD = 0xffffffff
} D3DZBUFFERTYPE;

typedef struct _D3DADAPTER_IDENTIFIER9 {
      char Driver[MAX_DEVICE_IDENTIFIER_STRING];
      char Description[MAX_DEVICE_IDENTIFIER_STRING];
      char DeviceName[32];
      LARGE_INTEGER DriverVersion; 
    DWORD VendorId;
    DWORD DeviceId;
    DWORD SubSysId;
    DWORD Revision;
    GUID DeviceIdentifier;
    DWORD WHQLLevel;
} D3DADAPTER_IDENTIFIER9;

typedef struct _D3DBOX {
      UINT Left;
      UINT Top;
      UINT Right;
      UINT Bottom;
      UINT Front;
      UINT Back;
} D3DBOX;

typedef struct _D3DCLIPSTATUS9 {
      DWORD ClipUnion;
      DWORD ClipIntersection;
} D3DCLIPSTATUS9;

typedef struct _D3DCOLORVALUE {
      float r;
      float g;
      float b;
      float a;
} D3DCOLORVALUE;

typedef struct _D3DRESOURCESTATS
{
      BOOL bThrashing;
      DWORD ApproxBytesDownloaded;
      DWORD NumEvicts;
      DWORD NumVidCreates;
      DWORD LastPri;
      DWORD NumUsed;
      DWORD NumUsedInVidMem;
      DWORD WorkingSet;
      DWORD WorkingSetBytes;
      DWORD TotalManaged;
      DWORD TotalBytes;
} D3DRESOURCESTATS;

typedef struct _D3DDEVICE_CREATION_PARAMETERS {
      UINT AdapterOrdinal;
      D3DDEVTYPE DeviceType;
      HWND hFocusWindow;
      DWORD BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;

typedef struct _D3DDEVINFO_RESOURCEMANAGER {
      D3DRESOURCESTATS stats[D3DRTYPECOUNT];
} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;

typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
      DWORD NumRenderedTriangles;
      DWORD NumExtraClippingTriangles;
} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;

typedef struct _D3DDEVINFO_VCACHE {
      DWORD Pattern;
      DWORD OptMethod;
      DWORD CacheSize;
      DWORD MagicNumber;
} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;

typedef struct _D3DDISPLAYMODE {
      UINT Width;
      UINT Height;
      UINT RefreshRate;
      D3DFORMAT Format;
} D3DDISPLAYMODE;

typedef struct _D3DGAMMARAMP {
      WORD red[256];
      WORD green[256];
      WORD blue[256];
} D3DGAMMARAMP;

typedef struct _D3DINDEXBUFFER_DESC {
      D3DFORMAT Format;
      D3DRESOURCETYPE Type;
      DWORD Usage;
      D3DPOOL Pool;
      UINT Size;
} D3DINDEXBUFFER_DESC;

typedef struct _D3DVECTOR {
      float x;
      float y;
      float z;
} D3DVECTOR;

typedef struct _D3DLIGHT9 {
      D3DLIGHTTYPE Type;
      D3DCOLORVALUE Diffuse;
      D3DCOLORVALUE Specular;
      D3DCOLORVALUE Ambient;
      D3DVECTOR Position;
      D3DVECTOR Direction;
      float Range;
      float Falloff;
      float Attenuation0;
      float Attenuation1;
      float Attenuation2;
      float Theta;
      float Phi;
} D3DLIGHT9;

typedef struct _D3DLOCKED_BOX {
      INT RowPitch;
      INT SlicePitch;
      void *pBits;
} D3DLOCKED_BOX;

typedef struct _D3DLOCKED_RECT {
      INT Pitch;
      void *pBits;
} D3DLOCKED_RECT;

typedef struct _D3DMATERIAL9 {
      D3DCOLORVALUE Diffuse;
      D3DCOLORVALUE Ambient;
      D3DCOLORVALUE Specular;
      D3DCOLORVALUE Emissive;
      float Power;
} D3DMATERIAL9;

typedef struct _D3DMATRIX {
      union {
            struct {
                  float _11, _12, _13, _14;
                  float _21, _22, _23, _24;
                  float _31, _32, _33, _34;
                  float _41, _42, _43, _44;
            };
            float m[4][4];
      };
} D3DMATRIX;

typedef struct _D3DPRESENT_PARAMETERS {
      UINT BackBufferWidth;
      UINT BackBufferHeight;
      D3DFORMAT BackBufferFormat;
      UINT BackBufferCount;
      D3DMULTISAMPLE_TYPE MultiSampleType;
      DWORD MultiSampleQuality;
      D3DSWAPEFFECT SwapEffect;
      HWND hDeviceWindow;
      BOOL Windowed;
      BOOL EnableAutoDepthStencil;
      D3DFORMAT AutoDepthStencilFormat;
      DWORD Flags;
      UINT FullScreen_RefreshRateInHz;
      UINT PresentationInterval;
} D3DPRESENT_PARAMETERS;

typedef struct _D3DRANGE
{
      UINT Offset;
      UINT Size;
} D3DRANGE;

typedef struct _D3DRASTER_STATUS {
      BOOL InVBlank;
      UINT ScanLine;
} D3DRASTER_STATUS;

typedef struct _D3DRECT {
      LONG x1;
      LONG y1;
      LONG x2;
      LONG y2;
} D3DRECT;

typedef struct _D3DRECTPATCH_INFO {
      UINT StartVertexOffsetWidth;
      UINT StartVertexOffsetHeight;
      UINT Width;
      UINT Height;
      UINT Stride;
      D3DBASISTYPE Basis;
      D3DORDERTYPE Order;
} D3DRECTPATCH_INFO;

typedef struct _D3DSURFACE_DESC {
      D3DFORMAT Format;
      D3DRESOURCETYPE Type;
      DWORD Usage;
      D3DPOOL Pool;
      UINT Size;
      D3DMULTISAMPLE_TYPE MultiSampleType;
      UINT Width;
      UINT Height;
} D3DSURFACE_DESC;

typedef struct _D3DTRIPATCH_INFO {
      UINT StartVertexOffset;
      UINT NumVertices;
      D3DBASISTYPE Basis;
      D3DORDERTYPE Order;
} D3DTRIPATCH_INFO;

typedef struct _D3DVERTEXBUFFER_DESC {
      D3DFORMAT Format;
      D3DRESOURCETYPE Type;
      DWORD Usage;
      D3DPOOL Pool;
      UINT Size;
      DWORD FVF;
} D3DVERTEXBUFFER_DESC;

typedef struct _D3DVERTEXELEMENT9 {
      WORD Stream;
      WORD Offset;
      BYTE Type;
      BYTE Method;
      BYTE Usage;
      BYTE UsageIndex;
} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;

typedef struct _D3DVIEWPORT9 {
      DWORD X;
      DWORD Y;
      DWORD Width;
      DWORD Height;
      float MinZ;
      float MaxZ;
} D3DVIEWPORT9;

typedef struct _D3DVOLUME_DESC {
      D3DFORMAT Format;
      D3DRESOURCETYPE Type;
      DWORD Usage;
      D3DPOOL Pool;
      UINT Width;
      UINT Height;
      UINT Depth;
} D3DVOLUME_DESC;

#include <poppack.h>

#endif
#endif

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